Friday, August 1, 2014

Rockets

I decided to finish the rocket editing before going on to create the tool boxes. It is similar to the previous post on rockets (found here).

I have created a video (a friend pointed me in the right direction for free video capture software) to show how the rockets are created and edited. 


How it works: 
     The user names the rocket and indicates the number of stages and parallel thrusters (0 assumes no parallel stage). Then, a preset rocket program is used to give an editable initial rocket. All physical characteristics are able to be edited, including but not limited to: masses, dimensions, specific impulse, and mass flow rate. 

By clicking update, the structure containing the object is updated and then plotted again with any changes. The masses and total deltaV are also refreshed. 

Next on my list of things to tackle is the impulsive trajectory solver.